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Wow Auto Loot Addon

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Autoloot adds a better Autoloot mechanic to World of Warcraft. You can set a blacklist for items you dont want to loot, create a history of the last 20 looted items and their amount. Those functions are only a small preview.

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The third fact is that you will love best Addons for wow BfA not only because they improve the interface and make it more adjustable for you exactly but because they help to level your hero. Apart from this, you will find how easy it is to find, download and install every single Addon you consider to be necessary. Jul 12, 2017 Anyone could suggest a really fast auto loot addon? Been using the autolootplus before but it aint being updated anymore. I just really need faster looting than blizz's auto loot. Just click the mob then start moving again, it instantly loots everything.

Functions: Version 1.2.Added: Some Icons for your Blacklist Entrys.Added: Auto - Roll (Greed, Pass, Disenchant.Added: The Blacklist works now Better and with less Problems.Added: Other Icons and Buttons.Added: Some Options to customize the Loot - Display.Added: You are now able to Invert the Blacklist. (Autoloot will only loot the Items at the Blacklist).Added: Complete Reset if something went wrong.Added: Copy the URL of Autoloot Ingame.Added: Filter by min-Selling price.Added: Windows now cant get outside of the screen.Added: Many tooltips.Redone: Complete GUI.Redone: The max. Size for the Blacklist, History and History Blacklist are set to 12 to increase the Performance.Redone: Deleted old code to increase Performance.Fixed: Some bugs and translation mistakes.Fixed: Blue Color (Loot Display) is now brighter.Fixed: The Gold history function now works correctlyFileActionautoloot.zip.

Comment by BobblybookI think this will satisfy my OCD fairly well for those mobs you can't loot, you know the type: Humanoids when you're questing that run away and die on an extremely steep cliff face which you spend 5 mins trying to get in range to loot, and end up sliding down the slope trying to quickly mash the mouse button to loot as it flies past and the loot cursor goes bronzish and then back to grey.Then trudge off in defeat, paranoid there's an epic or item of equivalent value on the one mob you can't reach.angry face. Comment by JoroesanThis is an amazingly useful item that unfortunately, most won't realize without using a macro. Without a macro you will either force yourself to use it just for the sake of using it or more often than not just run to the corpse to loot everything like normal.Here is an easy macro that will allow you to just hover over the corpse and use a keybind to loot it from a distance.#showtooltip/use Loot-A-RangIf you're like me however, you probably have too many buttons and would rather consolidate.

I have it macro'd in with my racial (Rocket Jump) which is bound to middle click. So if I'm hovering over a corpse and middle-click it loots the corpse; otherwise I Roooockeetttt Juuuuumppp away.!#showtooltip Rocket Jump(Racial)/use Loot-A-Rang/cast Rocket Jump(Racial)Happy Engineering! Comment by MgssidleyTwo macros that I made for this:This will use the Loot-A-Rang on whatever you are mousing over.#showtooltip/use Loot-A-RangThis will target the last target you had and use the Loot-A-Rang on it. Great for using on something you just killed.#showtooltip/targetlasttarget/use Loot-A-RangSadly I haven't been able to make a macro that uses the Loot-A-Rang on your mouseover(If you have one that's dead) if it can and if not then targets the last target and uses the Loot-A-Rang on them. Comment by crackleThe potential for this is seriously awesome.not unique, so if more than one was made would they have separate cooldowns?maybe some kind of/targetlasttarget/cast Loot-a-rangstyle macro incorporated into a cast sequence for looting without the need of a mouseclick?can an engineer please clarify, im really intrigued!:)Another useage for this kind of macro would be for anyone who likes the novelty of playing wow with a gamepad like an xbox controller. Although MASSIVELY impractical and requiring about a billion macros/mods, running about killing%^&.

without paying any attention and watching a movie or something would make leveling alts hella awesomeits the same mentality as making those old cover-all counter-slash all slash all-hp absorb style FF7 materia combos then leaving an elastic band on the controller for a few hours for automated power leveling;DEDIT.signing in opened up a whole macro discussion i couldn't see before which clears that up, but still interested about the shared CDs. Comment by barbequeThis item is very useful for ranged classes, since our mobs usually die some distance from us. Walking over to loot the mob is slow, cos we're, you know, walking. Mounting up to go over to the mount makes even less sense, since there's a cast time involved. Loot-a-rang fills this gap well.Some minor problems:Firstly, the 10-second cool-down is rather irritating, since we're often killing multiple mobs at range. Unless you have the luxury of looteranging each mob after it dies (while others are keeping you in combat), you will be forced to run over to the mobs anyway to loot them when they are all dead (or wait about 10s between each loot). This kind of defeats the purpose of having the loot-a-rang in the first place.Secondly, the Loot-a-rang has a short cast time, which simply means you can't lootarang on the move.

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Comment by ConfessionSo I play a feral druid, you can loot while in shapeshift form, but doing so will shift you back into normal casterform!If you wanna fly around lootin' stuff youll just get de-birdied, leaving the loot-a-rang utterly useless.A small cast time- as said many times before, only loots one mob, the range is about 30 yards, and it cost me about 1k to make (yeah, ah prices are insane sometimes)However, it only requires 125 engineering to actually use, so making it for a toon youre lvling up might be a good idea:)Oh well, it's great for. Taking up another bag-slot or looting something close to more mobs you don't wanna pull,but as a collector I must have it! Gotta catch' em all!

Comment by si1808I have been using this for a while (and liking it).1. As a hunter I can loot from a distance without having to run up and get the item.2. In Tol Barad where you have to kill the ghosts who are fighting, as a hunter when I kill the ghost I can loot it without getting aggro from the other ghost.3. In Stonecore at the end the boss died in mid-air. Loot-a-rang saved the day.:)Other then that I am wondering if the drops are better when you loot? Or is this me being superstitious (like with fishing)? Comment by ArexxThis is FAR too expensive to make for what it does!

I mean, 5 hardened elementium and 5 electrified ether? That's 10 Volatile air (around 28G each on my server) and 50 elementium bars (10G each on my server)!

I'll take the gold (which is what you're looting for in the first place).If it looted all corpses in a specified radius and didn't have a cooldown and was instant cast, I would. Otherwise, this is one item I'll pass on. I used my hardened elementium to make a Volatile Thunderstick instead, which also got me 5 skill points.

Wow Auto Loot Addon

Comment by moozh84True story.The first Cata raid week of vodka, when we killed Valiona and Theralion, one of the dragons died mid-air. We only got half of the loot, and couldn't reach the dragon in the air to loot it.

I just happened to make a Loot-a-Rang while powerleveling my Engineering, and I was able to loot the body with it.About 15 minutes later, while clearing the trash to Ascendant Council, one of the elemental adds died under the ground, and we could see sparkles coming up from the floor. I used a /target macro, but it was targeting the other mob of the same type. So I waited for it to die and despawn (bodies despawn more quickly if they have been looted), and what do you know, I was able to target the mob under the ground and loot it, and it dropped a BoE epic!Even if I never use my Loot-a-Rang again, it paid for itself and gave us 4 epics in one night. Comment by LeronrollOkay. Since I havn't seen another post saying this, I will add in my two cents about the loot-a-rang after using it on multiple toons. Let's talk about each topic in order.Firstly, the material cost. The materials - volatile earth and hardened elementium bars - will be rather expensive on the majority of servers (and specifically, a loot-a-rang is about three thousand gold on my server) Whereas the engineering requirement is only at level 125.

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This basically means that if you are one of the wealthy individuals whom either obtained your money legitimately by farming, playing the AH, or stealing / skimming out of your guild bank, you will be able to afford this for your alts who pack engineering to make them level faster or twink them. This is a convenience, but only for those whom can afford it.

Comment by GwiezIt's a lot more useful than some people think. You don't have to manually click on anything, for example/targetlasttarget/use Loot-A-RangAt first I was skeptical when I first made mine, and thought I would only use it when a mob died half the way up a cliff face or something. But I use it all the time on my mage, no more wasting a blink cooldown for me. And if you're making a second engineer, then chances are you have mining, and are more than capable of farming up the mats in a reasonably amount of time.

Best Loot Addon For Wow

Comment by AaroHere's how we imagined it:. Kill a mob, and it's body sparkles. Without missing a beat, click on the Loot-A-Rang, and it grabs whatever lootable body is closest while you continue fighting, saving you time and the ire of your party.How's how it actually works:. Kill a mob, and it's body sparkles. Click on the Loot-A-Rang, target the lootable body, and click. After a.5 second animation, it will grab the loot.Unless the body is very out of reach, you could click-loot it in the same amount of time. When you're dealing with multiple mobs, the cooldown here makes it fairly ineffective.I had hoped this would be very cool, something awesome that Engineers used on cooldown during dungeons.

What I got was a highly situational blue item that sits in my inventory 99% of the time. It's fairly low level, so I can't complain, but I had gotten excited.

Comment by HallerionJust to summarise the key points:. Requires you to have a corpse targeted. If you don't, it will bring up the glove. 30 yard range, 10 second cooldown and only loots one target per cooldown.

If you don't have autoloot and then close the loot window early, the cooldown still goes. The macro submitted above#showtooltip/useshould be put on a hotkey, otherwise the mouseover part obviously won't work. Only requires 125 Engineering and Binds on Use, so you can send one to your alts with Engineering. Comment by GandazarDon't waste time or materials crafting this, it's virtually useless. It only loots one target at a time, you need to pick the target manually, you have to be standing still, and you have to wait 10 seconds between targets. Plus, as far as I can tell, it doesn't even respect your auto-loot key, so you end up having to click more than if you simply shift-clicked the corpse (which takes 1-2 seconds, instead of 10).Apparently it used to auto-loot multiple corpses, but now its main function is to take up one bag slot (same as most engineering items.).

Comment by cleric670This is one of the coolest and least used items i've ever seen SO to fix that i've been working on a macro to attach it to a commonly used ability, being a rogue I have it linked with my recuperate ability so during combat my recup. Functions the same but after battle i MOUSEOVER a dead target, hit the same button for recup.

And it casts my Looterang#showtooltip/console SoundEnableSFX 0/use Loot-A-Rang/cast recuperate/cast spell/script UIErrorsFrame:Clear/console SoundEnableSFX 1this will also prevent you character from saying the annoying 'i can't use that yet, that's not ready, I CAN'T DO THAT YET!' Speechthis macro tastes great and is less filling. Comment by smackdaHere is a shift-right-click bind macro for the that loots the target or the nearest corpse if you have none. Especially great for ranged one-shotters.1.

Create a macro called LOOTARANG with the following:/targetlasttarget/use Loot-A-Rang; Loot-A-Rang2. Enter the following command:/run SetBindingMacro('SHIFT-BUTTON2', 'LOOTARANG') SaveBindings(GetCurrentBindingSet)NOTE: You do not need to create a button on your bars for this, the second step binds the macro directly to the mouse button. Also you can change the button by changing 'SHIFT-BUTTON2' to say 'BUTTON3' (with no shift) or any button you want.NINJAA! Comment by gothnateOkay!

Time for some new information on this little beauty!First off, with the new AoE looting, this is spectacular with ranged classes.Second, the cooldown is only 3 seconds now, so there's no use in saving it for that special time when you can't get to a mob.Lastly, and this is the most important, You do NOT need a target to use it any longer! I've tested numerous times and have confirmed this!All of these put together completely negates the materials cost.

If you are a 125 or higher engineer and don't have this, you are seriously missing out. Comment by ReeferbutionMade this as soon as my engineering was high enough and it has seen plenty of use, especially while leveling through Pandaria. It has helped when mobs died on top of unclimbable terrain, or for those annoying mobs who run away when they reach X% HP. It has helped loot mobs after various bugs, and helps loot and time efficiency when soloing old raids with limited bag space (Standing next to jeeves, looting the dead mobs lying everywhere and vendoring directly).However, the point of this post is to bring attention to the fact that with the AOE loot option, this will instead bring up the loot table for the dead mobs at your feet instead of the loot table of the mobs that you are trying to loot with the Loot-A-Rang. As of 5.2 this item no longer requires a target.Slowly getting towards this being a useful item during questing After using it for some time now, I got to say that this is a great item, especially for us casters.

And since the loot multiple mobs in one go feature is implemented, the last frontier is the cast time. Let's hope for patch 5.3 on that one.P.S.: The cast time is not 5 seconds as displayed in the Spell Details. It's more like 0.1 seconds, but still enough to not be castable when moving. Comment by wowdude89so here is an awesome update that I haven't seenloot a rang + multiboxing = amazingonly time youll need to swap screens to loot is if you need to actually interact with an item in order to loot it, if the item drops off a mob then loot a rang will pick it up, and as I see posted on a different post it does in fact work with AoE looting.

So if you plow through 5-10 mobs that potentially drop your quest item loot a rang will still grab them.also there is no need for a weird looking macro/use Loot-A-Rang/follow main screen toononly problem with this macro is you have to click it 2 times, some reason the cast makes you stop following where as spells like steady shot don't effect follow. But still it takes less time to hit your macro button 2 times vs swapping to all your screens to loot. Comment by BMHunterMainCould someone clarify this for me. Is there any LEVEL requirement to use, or just the Engineering (125) requirement? I am curious because of this (Item Level 85) included in the tooltip.This item appears as if it can be used at a much lower level than what is required to make it. It takes Engineering (490) to craft, and provided that there is no level requirement to use aside from the Engineering (125), I could get one of these on one of my low-level Engineers to use far before I could ever make one myself. I would like to keep an eye on the AH and pick up the mats to build this and have a higher-level engineer make one for me, but I don't want to go through all that effort and expense only to find that I can't use it until my Engineer hits level 80 or 85 or something like that, due to an ilvl requirement.It seems to me that there wouldn't be any requirement to use aside from Engineering (125), but if somebody could confirm I'd really appreciate it.

I haven't seen many items with a specified ilvl that doesn't somehow limit who can & can't use them. Comment by jjanchan This item has become a Toy as of the Legion pre-patch! Pack rats rejoice!Note that this item is a separate Toy from - so if you're a collector, you'll want to snag both!LEGION ENGINEERING TOYSMost Engineering Toys are Bind On Use.

While their schematics are fairly easy to get, you can also have another Engineer craft them, or they can be purchased on the Auction House if someone happens to be listing them.A few more notes:. You DO NOT need to be an Engineer to learn the profession Toys and add them to your collection! You need to have Engineering of the appropriate skill (and Goblin or Gnomish specialization, if applicable) to USE the item from your Toy box. The above is useful to know if you are gunning for achievements like (which rewards the mount ), as you do not need to be able to use the Toy for it to count for such achievements. Many of these profession Toys are 'hidden' in your Toybox until you learn them - you will not see them, even if filtered for Toys you have not collected.

This may throw you off if you are using the Toybox as a guide for what Toys you have not obtained.Below is a list of teleportation devices that have become Toys as of the Legion pre-patch.ItemCommentsBind-on-Use. Requires Goblin Engineering. Schematic is learned from in, - if you are a Goblin Engineer with 260 skill, he will teach it to you simply by speaking to him. Requires 260 skill to use.Bind-on-Use.

Requires Gnomish Engineering. Schematic is learned from in, - if you are a Gnomish Engineer with 260 skill, he will teach it to you simply by speaking to him. Requires 260 skill to use.Bind-on-Use. Requires Goblin Engineering.

Schematic is learned from in, - if you are a Goblin Engineer with 350 skill, he will teach it to you simply by speaking to him. Requires 350 skill to use.Bind-on-Use. Requires Gnomish Engineering.

Schematic is learned from in, - if you are a Gnomish Engineer with 350 skill, he will teach it to you simply by speaking to him. Requires 350 skill to use.Bind-on-Use. Schematic is learned from Engineer trainers at 435 skill.

Requires 415 skill to use.Crafted by Engineers. Schematic is learned from Engineer trainers at 570 skill. Requires 500 skill to use.Bind-on-Use. Learned from, sold by / , or the Engineering vendor in your garrison Engineering Works for 1.

Requires skill level of 1 to learn the schematic, but skill level of 500 to use the item.Bind-on-Pickup. Learned from, sold by / , or the Engineering vendor in your garrison Engineering Works for 1.

Requires skill level of 1 to learn the schematic, but skill level of 600 to use the item.Bind-on-Pickup. Schematic is learned from Engineer trainers at 600 skill.Bind-on-Use. Requires Gnomish Engineering. Schematic is learned from Engineer trainers at 500 skill. Requires 500 skill to use.Bind-on-Use. Schematic is learned from Engineer trainers at 490 skill. Requires 125 skill to use.Bind-on-Use.

Schematic is learned from Engineer trainers at 425 skill. Requires 425 skill to use. Comment by Karp7 This item is becoming a toy in Legion!EDIT:Due to the popularity of this tool I have created a Wowhead!

Check it out and feel free to leave suggestions for me in the comments:)I figured it's better now than later to start farming the old items that will be converted to toys in Legion. Who knows if they'll lower drop rates or how heavily they will be camped once they're added to the toybox.I made myself a Google Sheets document to track all the toys being converted and it has the ability to mark off the item once you've found it. With the filters I can then hide any marked off toys. This has really helped me find and track the long list of items and I wanted to share it with the community. I've heavily cleaned it up for sharing purpose, so feel free to use it as you please!.

Follow this link:. Log into a Google account. Click on 'File'.

Click on 'Make a copy.' This will add an editable copy of the spreadsheet to your drive!Alternatively you can download it as a.xlxs or.ods file, but I haven't checked this for compatibility.Happy hunting:). Comment by SarthoriusThis is the macro I've been using since WoD, I introduced Draenor's Loot-a-rang, for the characters that don't have engineering (too bad Blizz limited it for Draenor areas only.- ), and for the Legion new long-range skinning knife, you'll just need to place cursor on top of a friendly target (I use my toon icon in the UI) to use it. I keybinded it to 'R' on my keyboard, in close range for fast pressing, other people might feel mor confortable putting it on other. It will target dead bodies for loot/skinning and clear it if there are no bodies with loot/ready to be skinned (if you have skinning).#showtooltip/cleartarget/use Mother's Skinning Knife/use Loot-A-Rang/useI decide to post this, because in BfA, blizz made the toy requiring that you only have engineering (at skill lvl 1), instead of it needing the toon to have the previous 100-150 skill.

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So, it may be a good option, while leveling any toon now, to get engineering on them, at least untill you get close or at the max level, when you can swap it for any other profession of choice.

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Update:9/27/15 Thread created9/30/15 Added 3 more mods10/4/15 Added 4 more mods and 'thank you' section10/10/15 Added new section and 3 mods3/27/16 Back in the saddle again! Cleaned up the orginal post. Removed Dynamic Horse Saddles because the mod is now hidden on the Nexus. Also, added SPERG to the game overhaul section.3/28/16 Added 'Bits and Other Bobs' section, along with 2 mods New World Modder Resource and Hunter's World for the New WorldHello fellow modders,I have been modding Skyrim ever since the official HD texture pack was the bee's knees. Lately, I have come back to Skyrim and currently working on a Treasure/Relic Hunter playthrough. However, I want to add a certain level of immersion this time around.Anticipating my playthough, I spent a few days Googling immersive mod lists and I noticed that most of them are pretty dated, at least going back a year.

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So I thought I would start an updated list of my own.This list is for new-comers (yes, believe it or not, there are people are brand new to modding Skyrim) and guys looking to add some immersion spice into their game. Some of these mods that I will mention, you will already know and love. I will have an 'Oldie but Must Have' section where these mods will be listed. I will also have sections that are for newer mods or mods that you may not be that familiar with.I will also indicate if I have tested the mods or I just found them on the Nexus. By no means is this list suppose to be the be all end all of immersion mods. Also, my definition of 'immersion' could be different than yours, and that is ok.

Honestly, this is a list of really good mods, IMHO, that work well with each other. I do not expect people to use ALL the mods on this, trying to achieve the most epic immersion game ever. Pick and choose what you want. I will provide links and a brief bias description of all the mods.Please leave a comment about how you like the list or how I can improve it.Oldies but the Must Haves- This is not an immersive mod but if you are or are planning on modding Skyrim; this is a must have. It re-works the vanilla inventory and crafting menus to be more efficient and easier to work with. A lot of mods now a days require this SkyUI.

I, of course, have this.- This hides the in game heads up display health, mana, stamina bars. Along with the compass. It is compatible with most other hud widgets mods like.

May 24, 2019 - Skyrim Mods; Skyrim Xbox One Mods; Skyrim PC Mods; Skyrim PS4 Mods; How to Install. Immersive Citizens - Dorchymont: This AI Overhaul is a mod whose purpose is to. Just remember to pack some thick fur and armor.

  1. Skyrim Perfectly Modded is the great promise of Mod Packs to come. The aim for this Mod Pack is ambitious, combine a lot of mods, according to the dev in the end of the process it will be 600+ and to maintain stability and to run smooth on medium-end machines.
  2. The Overhaul addition definitely isn't mandatory to enjoy the original mod, Shadow of Morrowind is a stunning experience - even more so for long-time fans of this series.

I am a Gopher fan boy, so I have this mod as well.- This mod adds visual weather effects to the player and NPCs. Ie: seeing breath when it is cold, and dripping of water off clothing when wet. NPCs will also put on clothing based on the weather. If it is snowing, followers (if it is in their inventory) and NPC will put on heavy/warmer clothing. Just to name a few features.

I have this as well.- Adds hypothermia, camping, and survival features to the game. Great mod, IMO. You can customize the setting in the MCM menu.- If you have Wet and Cold, then is a must. Adds heavy fur cloaks and hoods to Skyrim. Not only for you but NPCs will utilize them as well. This is a omage to Game of Thrones./ - These adds player needs and diseases that can be contracted.

You will need to eat, drink, sleep and if you get a disease for eating raw or spoiled food; then you must get yourself cured. The debuffs are pretty intense, lose staminia, health, slow movement, and carrying weight. Realistic Needs has a bit more to it than iNeeds. INeeds has been reported to be easier to use and works really well with other mods like. I am currently using RND.- Reduces the extra force applied on ragdolls (dead/falling bodies) to a more reasonable level and replaces ragdolls so that they bend and twist more realistically and fall at a faster velocity. Increase friction to fix ice-like ragdoll sliding. Bodies react more realistically.

With both, you can drink from a stream and fill empty bottles.- This improves upon the vanilla 3D modeles, which are pretty bad. It also provides animations of items when you access them.

The barrel top will animate if you click on it. The bag will expand like it is being opened. This is kind of an immersion mod but most other mods will require this mod.

That is why it is on this list.This list is subjective to me. By no means do you have to them but a lot of these mods are required by many other mods that you may install. I think it is safe to say, that these mods are pretty much staple mods for most immersion playthroughs.Added Gameplay Content- This allows you to rebuild Helgen in a very immersive way. With some added twists as well. There are many quests to this mod. Along with some important decisions that need to be made. Very good mod IMO.- A player home located near Dawnstar.

However, to utilize it you must actually build and remodel it. Be warned, this mod is no longer being updated and there are some unresolved issues with it. Still very high quality.- Cool idea for the player to construct a town and populated in an immersive way.

It is a mushroom town, would work well the (no longer support but still run great) or (Dark Fantasy is now integrated into this mod. Bit of a bear to get installed since it requires multiple other mods). It offers a player home, followers, pets, and all the other amenities that you would expect in a town.Looking for more content mods that add new game play into the Skyrim in an immersive way.Immersive Mods- While idel, the player will partake in general immersive activities; warm hands by a fire, sweep floors, and meditate to name a few. This is staple mod for immersive gameplay but I feel that you don't have it to have an immersed game.- This sound mod, overhauls the enter Skyrim soundscape. The sounds are more impactful, there is reverb system for distance. This could be argued to be a must have but there are other sound mods, but I feel this is the best one.- This is a fun little mod by Gopher. The crafting and fighting you do within the game, your muscles will grow.

You can go from a smaller body type to bigger body type in a playthrough. This transformation is a very slow process.

You must sleep to grow your muscles. I currently do not have this mod installed but I have used it. It pretty cool. There is an MCM menu so you can monitor your stats.- I have always thought the vanilla fire textures are pretty crappy. This mod makes fire look and interact in very real and immersive way. This mod also effects candles. I do have this mod currently installed.

This mod will ultimately go in my graphic section of this list, but I am putting here for now till it is created.- Instead of putting a lit torch back in your bag or on your person to get a weapon out. You actually drop it to pull out your weapon(s).

Once dropped, the torch is lit can act as a light source. It is very immersive but it can be a little annoying having to pick up your torches all the time.

I am using this mod currently, but not sure for how much longer.I know, I know.- This puts names to all the NPCs in Skyrim. It does include DLC and other mods that add NPCs (at least that is what it says in the description).

No longer will guards be called 'guards.' It will say what city they hail from and their name. Pretty immersive. I do not have this mod installed but I have been thinking about it.- This put the name 'stranger' to everyone you look at and have yet to meet. Once you do talk with the NPC, if it is scripted, their name will be revealed.

I do not have this mod installed but I have been thinking about it. For me, I find hearing the same old music all the time is pretty immersive breaking. Part of being immersed in a game such as Skyrim, is the sound track. This mod adds over 12+ hours and over 235 orchestral and instrumental tracks to the game.

You can have the mod replace the original soundtrack or work side by side with it. So that you still can here some of your old favorite background music.: I am just starting to get into the lore of Skyrim and The Elder Scrolls.

I doing some reading and I was watching a few lets play and I came across this little nugget. The story of Red Mountain. I will not decribe the event, only to say that there was a conflict there and because of that conflict the vulcano (Red Mountain) is now erupting. Here is the link to the story of that event,. Well, that mountain can be seen in Skyrim. In the vanilla game. However, it is not erupting even though it is suppose to.

That is pretty immersion breaking This mod fixes that. The Red Mountain is now eurpting like it is suppose to. I will be adding this mod to my load order.going to have to find some room.: Skyrim has always seemed sparse on fowl wildlife even though most of area is covered in forests and lowlands. This mods adds flocks of birds to Skyrim in an immersive way. Certain birds will be found in certain area do to climate and environment.

Most are found in wooded area, or near waters sources. This is a great mod and I highly recomend it if you have the room in your load order. I am not currently running this now, but I have used it before.This mod allows you to place weapons and gear on your horse. There are special saddle bags that are on horse and items that you place in it (currently only weapons) will be displayed. Very immersive!!

I love the idea. I will be adding this mod once it gets a little bit more complete.- This is great mod for the archery enthuist, highly recommended and immersive. The mod as bleeding damage to anyone, including you, by an arrow, better camera angle for 3 person shooting, and arm fatigue. The longer you have your bow drawn, the more your bow arm will shake, very immersive. Everything is customizable in the MCM menu.- This mod sets up a new way the Dovahkiin sways, equips and drops items. This operates much like. Even though it might be very immersive, it might not be for everyone.

Beware, that in the 4.25 alpha build of this mod, you will need or similar skeleton mod.- This mod operates much like the Fallout NV mod. In fact, it is the same author. This mod allows you to look down see yourself in the 1st person. Must have IMO opinion for an immersive playthrough.- This mod offers different damage and criticals to different areas of the body while hit in combat. If you get hit in the head with an arrow or other weapon, usually it will be an instant kill. The mod offers better disarming mechanics, blurred vision. Along with percentage damage, based on your weapon skill.

Everything is customizable in the MCM menu. Be warned, that many reviews claim that this mod can be buggy. Trying to find a more update mod that does the same thing as this one.Here is an amazing website that is a quick reference guide that a group of modders have put together. They feel that the mods they list are lore-friendly, realistic, immerisve and challenging. If you don't know about it, the site can be hard to find.

They do not advertise it very well. Thus kind of why I am making this thread.Game Enhancement Mods for Skyrim. The second installment by the legendary T3nd0. This mod is mostly a perk/skill overhaul. T3nd0 took what he learned with Skyre and then applied it to this mod.

I have not played it but what I have read about Perkus Maximus, it does not overhaul as much as Skyre (races, stones, etc). It is mostly about the character and character building. The new perk trees look impressive.- This overhaul takes no prisoners. With this mod, you really have to think about how you approach combat, because one well placed blow and you will die.

If I had to say which overhaul is the most immersive I would say Requiem. Ogerboss has add little mechanics that effect the character in a big ways and they make sense. Case in point, as a level 1 character (regardless what armor you are wearing) you will notice your stamina going down wherever you walk/run.

This will continue until you put the 1 point in that armor tree. The justification is that you finally trained yourself on how to properly wear and function within that armor type. Very cool!As I said the installing process for these mods, especially Requiem, can be a bear. In this mod's case, Ogerboss, has setup a trouble shooting website where you can create tickets on any issue that you might have with the mod and he and his staff will answer in a very timely manner. Usually, in less than 12 hours. I am currently, using this mod and I love it.

This mod may not be for everyone, but you should at least check it out and watch some spot light videos on it.If using this mod, make sure to check out for most, not all, compatibility patch for Requiem.- This is T3nd0 1st overhaul mod. It is the most endorsed overhaul mod on the Nexus with 55k endorsements and over 1.2 million downloads. Skyre is arguably the 1st successful overhaul mod coming out in Feb 2012. Like Perkus Maximus, the overhaul is based on character development and building. Combat, enemies' AI, race traits, standing stones, and scaling are just of the few things that are overhauled with this mod. I have used this mod for years and it was a staple for me for any playthrough that I was doing.- This is a lite weight, compared to the other, game overhaul.

Its main focus is the retooled perk trees. They help promote new play styles and builds. Along with this, leveling and skill points have been redefined. If you want a different Skyrim experience but do not want to undertake mods like SkyRe or Reqiem, this give SPERG a try.Bits and other Bobs- I have not tried this out.

But it looks like an open landscape for mod authors to use to create new area in a new land separate from Skyrim. The space is already created so writers can just use this space to make their new content mods. Cool idea.- This add an immersive way to get to the 'New World' in the previous mod, via ship.

Skyrim Overhaul Mod Pack 4

The ship is docked near Solitude.There are many many more mods to put up but I wanted to get this up. I will be adding more sections to better present these mods in the coming days. Maybe, even alphabetize the list.

That will take some time. The list only includes the ones that I know. I will also add other mods based on responses.In the coming weeks, I will be adding to this list. Please suggest mods that you find that are immersive and tell me about them and/or notify me if there are any broken or wrong links. Thank you for all the support and feed back!NystelThank you'sXjaegermeifter - Equipment Overhaul, Archery Gameplay Overhaul, Locational DamageAc3s - even though it was a plug for his own mod, TelNata II looks great. Wonderful idea, I will use it in my druid playthrough. I cant find them, due to me not remembering their names.

But if you can find them, heres a few.Enhanced Conversations- Where it would zoom in on the NPCs face when talking to them, like in Oblivion/Fallouts.I remember some Mod that had 'section' damage, Meaning if you got hit in the arm, you would swing slower, in the face, blurry vision, in the back, stagger, and in the leg, you would move slower/stagger/limp.Also, i believe its called Equipping overhaul. Where you can Equip any number of weapons (one of each) as favorited, to your body. What was neat, this also adds a 'realistic switch' option, where weapons would drop when you switched to another, this included Torches (so when your walking in a cave, a Bear jumps out, AHHHHH,.drops torch, pulls out 2hnd.), allowing you to fight with your torch light on the ground.And Lastly, 'Archery Overhaul' i believe the name is, it makes the way you look, and gives way better animations look way more realistic.

Xjaeger, great ideas!Yea archery overhaul will defiantly make an apprehended on this list. I love the mod so far. I wanted to do some more testing before putting it up. It should be this weekend though.I know the damage one you are thinking of. In fact, I got in my load order now.

The name, however, escapes me too.I have also heard of the equipment one too. However, don't you need a certain skeleton mod though? Not sure.im on my cell atm, so i cant really surf the Nexus, but i think its XP32 which is the most norm one out there, but if not, its compatable with anything. Basically it allows any weapon to be equipped to the slot its suppose to be in, at the same time, works with DSR as well.